everquest plat Free Shipping We offer a great selection of quality everquest plat appliances and more.
Sunday, December 18, 2011
Tuesday, December 13, 2011
Everquest vs Wow - The Saga Rages On
I want to state that Everquest 2 is better than World of Warcraft despite critics and what others have been saying. The reason is simple; WoW simply has a lack of depth in the game and it is just too easy to do anything in that game if you are smart about what you want to do. Crictics and gamers have been majorly leaning towards WoW being a better game because of the fun that it provides for the gamer. I have played both games and I believe that Everquest 2 offers much more of an enjoyable experience because WoW just gets boring very quickly.
In most MMORPG's it can become quite hard to hit the max level as it can take many months and lots of work. WoW completely eliminates this feeling of accomplishment of hitting the max level because it just is way too easy. Within the first month numerous people have hit the max level in WoW and have nothing left to do because there is a lack of adequate challenging experiences at max level Im not saying that being able to hit max early is a bad thing, im just saying if you can do it that easily, you have to think what is there left to do endgame.
Everquest 2 does have it fair share of issues though too. One of the major issues is shared dungeon lag problems and aggro managment problems it becomes a very fair and balanced game.
There are a great deal of people who don't typically play MMORPG's are band-wagoning onto this game just like FFXI, which was a complete waste of a great idea, and this leads to much 1337 speak in the game. As with any game there are a fair share of annoying people but lucky for me the majority of them play wow.
In conclusion I plan on playing Everquest 2 until Everquest 3 comes out. I have the privilege of seeing all the end game content and I will assert it is very challenging for even the experienced rpg player. See my resource box below to find out how even a level 1 can rake it mega loads of plat without leaving the safety of your city or beginner asile.
Consumer Reports Water Softeners Order Now Stihl Blower Vacuum Quickly
Thursday, December 8, 2011
Everquest 2 - Why it is the Best MMORPG
Because no MMOG out there puts out more/faster updates/bug fixes/content regularly and as fast as EQ2. Their is tons to do, I mean TONS! I've been lvl 70 for so long now and my quest journal is still packed, I still have lots I want to do, and their are literally thousands of quests. The Live Team events are always fun for me. EQ2 EQ2 has been my favorite MMOG since it came out. Which coming from me, says a lot considering I've played and beta tested many MMOGs and complain a lot about many of them. The game is polished well and the dev team is just awesome, incredibly talented people with good sense of humor. The NPCs in the world are actually alive in there. They are busy doing something or if they are standing their in thought they do recognize you and show emotion. Sometimes they are frustrated, sometimes happy or sad, you go help them to do their quest and make their day.
Keep in mind EQ2 is group based although their are many soloers who play. If you want an alternative to WoW I would say Lord of the Rings Online would be it. Pretty much most people will tell you that. It's a great fun game. I beta tested that game and it was amazing how well the game ran months prior to release. It is a game that Turbine have redeemed themselves with. Turbine was once a company I ripped on a lot. But they are doing awesome now with LotRO.
Right now I am recommending soloers and those who want a new alternative to WoW, LotRO
For people who want a more serious, hardcore newer generation MMOG, I am recommending EQ2
One con in the game is that it is too instanced, in the city it almost seems as every ten feet you have to zone. But the devs have heard our crys on this and the new content/expansion is going to have much bigger areas without so much zoning. One thing about the EQ2 dev team is that they do listen and add a lot of requests from the players. I've never seen a game add so many suggestions from players. I know in UO many players have been asking for the same great requests for years and the devs just ignore us, and keep making small updates. EQ2's updates are like a mile long on patchday.
In EQ2 you have the option of doing easier quests but if you want hardcore, believe me you can easily find it. Lots of it. I can't say enough good things about EQ2. If you like to both solo and group in MMOGs, you HAVE TO try EQ2. You cannot go without trying this game if you are an MMOGer.
Friday, December 2, 2011
Laser Amplifiers Cost Effectiveness in Entropia Universe
In the Entropia Universe, an online game with an actual currency based market, there are quite the selection of items you can spend countless amounts of money on. And the potential for profit is quite astounding. But across your travels you'll come across an issue that can affect your game experience in a way most other mmos don't touch base on. That subject is wither or not to add modification to your gear. Specifically speaking, the use of Laser Amplifiers.
Now these Laser Amplifiers are modifications for laser based weaponry. These mods have the ability to improve any weapons functions in a number of ways. A few examples are ammo consumption, weapon damage, degrade of weapon durability and firing speed to name a couple. But these mods are not cheap by Entropia's economy. A run of the mill basic Amplifier will cost around 100 Peds (The Currency for the game). In their actual dollar exchange rate, which is 10 peds per dollar usa, that's around 10 dollars. Now players who've been on this game for a good length of time, or with very high amounts of disposable income, will have no trouble purchasing these items. However for the majority of below average players and new people who will not put any money into it these items are a bit of a far off luxury. And at best a player's competent measure rod of their success.
And so the question is, are these mods crucial to ones own personal growth and therefore profit or is this better left a toy for the well to do?
Well truly this is a certain situational circumstance, which I will explain with a bit of background information on another similar economy in a game know as Everquest 2.
Now in EQ2 there is a similar economy like Entropia but not backed by actual money. But the basic business practices and models are there. In this world as well are mods know as enchantments and adornments. These items were introduced late into EQ2s lifespan of about 5 years currently. Before the introduction of these items much of EQ2s economy was based on selling equipment, abilities for combat and items used collection quest. Much of these items were found in the game world from monsters or on the ground. Equipment items in particular garnered the most cash, depending on what rarity it was. Items were ranked as such from common to rare: Plain, uncommon, handcrafted, treasure, master crafted, legendary, fabled and mythical. And of course prices increased based on the tier level they were geared for based on the max levels set for the game.
However after the introduction of the mods, the paradigm shifted for item values. This shift significantly inflated all equipment items making them incredibly expensive to purchase but profitable to exploit. The reason for this is because of how mods were made. In order to construct mods you need equipment, treasured and above, to break down into components. The recipes to make them required great amount of components to construct. And the skills needed to create components required a very great deal of practice and money.
Consequently this became a problem for those working in this new profession but especially new people. Because of these mods equipment for players, especially lower tiers, range from 100% to 10000% or more times their original base vendor values. Of course with such profit to gain from selling high prices, means even stiffer prices for mods. For instance, let me explain the currency. Lowest amount anyone can have is 1 copper. 100 coppers make 1 silver, 100 silver makes 1 gold and 100 gold makes 1 platinum. Your average lower player will make between 50 gold to 1 plat while higher average players get between 100-300 plats. Of course all this depends on how often players get items of value to sell on the market, tradeskills they worked in, their level and even guild (EQ2 version of societies) association. Most importantly, this money is gathered in a slow amount of time.
Now mods from the lower tiers range between 10p-20p. Upper tiers start at 100p and skyrocket into the 1000s range. So most items are beyond the reach of your average player. Prices are very high for another reason. The more rarer components are acquired from rare equipment breakdowns, with a chance of it turning into lesser components. So it is very risky to produce the very rare adornments, adding to their prices. Much of this information I have acquired from my own successful experience in this field of the market as well as years of understanding EQ2 marketing system as well.
So the question is, are such similar mods with a more higher risk of loss on profit worth the investment?
Well going back to EQ2 to say these mods didn't have any significant impact on performance are sadly mistaken. These mods significantly improved all areas of a players attributes, combat proficiencies and non-combat stats. The prices, though steep were not unattainable. And players with above average income, particularly those of guilds and raiders (People in large groups slaying larger monsters) were always in demand. Most players could even save significant amounts of money by just producing materials for others to create mods. A well molded player could take on monsters other players could not do alone or even in groups, increasing their own personal profits.
Well all in good for an economy more driven by a world were almost any player can produce efficiently without having to invest actual cash for skills, (aside from a subscription fee) I cannot say the same for Entropia's actual currency based world. As a new player who plans to make no or as little as possible amount of money into the game, I have come to realized a much greater difficulty in producing any amount of profits or for that matter skills. With the knowledge I have gathered so far, much of the economy is far more inflated than anticipated, with little room to get off the ground floor for new players. The only way anyone can make small amounts of change is through sweating, which is a long and almost mind-boggling undervalued process. Making around 3 peds on average, most people will not make enough to purchase weapon, let alone the laser amplifier. Not to mention the repairs needed to maintain equipment.
For new players, there is only loss of effort, time and or money. For older or richer players, the possibilities are there. With the laser mod, you increase your guns overall effectiveness. Saving money with all the less amount of resources consumed to use these weapons. But the amplifier is best left to weapons that have been used extensively along with a players more practiced skills. At that point, you maximize your savings in the long run and can potentially keep a weapon by your side for a very long time.
Now there might be those who can argue that most items get better with more use and it's best to get as earlier as possible. And once doing so you can have great savings the minute you can upgrade to better weapons. That might be true, but again it really is dependant on your financial circumstance. If you can barely afford your items right now and maybe for a long time, your better off working on how to increase funding first. But if you have a well establish foothold, go for it. But of course, always research what Amplifiers you need for your laser gun and what you're looking for, whither ammo consumption or damage increases. And of course by the cheapest possible price possible. That's just basic.
That concludes my assessment on the cost effectiveness of Laser Amplifiers and comparison.